7.30.2011

Game Review #1: Battleheart (Android/iOS)

Mika Mobile’s Battleheart isn’t only a must-have mobile game, it’s a classic in every right.

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In Battleheart, you comand a group of four characters with specific classes (read: jobs) as they battle through hordes of slimes, skeletons, orcs, and golems.

The concept may be simple and even repetitive, but the strategy is endless. In fact, the game ‘only’ has 30 levels and 3 bosses, but you would need no less than 7 hours to complete the game, and much more to level up all available characters.

Find out about Battleheart’s gameplay and what makes it such a hit after the break.

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(photo credits: http://www.mikamobile.com/)

To succeed in Battleheart you will need at least two things: Strategy and Reflex. You can’t send a team without a healer, or a team with only mages. And if the evil horde starts targeting your cleric, you should immediately order her to run!

A little bit of strategy is also involved in equipping your characters with the right items, and in choosing which characters to level up and which ones to forget. Basically, a damage dealer, a healer, and a tank form the core of any team, but freedom is given to anyone who would like to experiment.

The player will have to choose four characters among the following lineup to bring to each mission: Two knights, two wizards, two rogues, two barbarians, a cleric, a monk, and a bard.

As of today, iOS players get two additional character classes, the healer/tanker Paladin and the bow-weilding Ranger which surprisingly has a higher base damage than the mages.

On both Android and iOS, the player would need to micromanage each character. This means the characters won’t move unless they are ordered to move, attack, heal, or cast a spell. Movement and attacks are done by clicking (the character) and dragging towards the target, while spells are available via buttons on the upper part of the screen.

Normally AI monsters are dumb enough to attack the character with the highest armor (usually the Knights), and the exciting (and ironically most strategic) part of the game comes when enemies start disregarding this rule. Some enemies (hello, slimes) choose a target and stick to it, while some attack randomly all the time.

The levels are divided into three worlds, each with its own boss, which could be a handful to beat. Really, if you think 30 levels ain’t enough, know that you’d probably be playing some of them 5 or 10 times.

If there was something I wish the game did have, it would be Multiplayer capabilities (cross-platforming would probably make it the best game in the entire mobile universe), a connection to OpenFeint or Game Center, and even more levels!

Seriously, if there was one game that’s worth your money in the Android Market or App Store, it’s this one. Hands down.

And yes, it’s better than Angry Birds.

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